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There's no better way for you to get your feet wet using Macromedia Flash MX than with a H.O.T. tutorial, Lynda Weinman's well-loved and unique style of instruction. With Macromedia Flash MX Hands-On Training , you'll learn core Macromedia Flash MX principles and techniques in a real-world Web design environment. The step-by-step projects build successively, teaching you not only the various features of Macromedia Flash MX, but also how to actually work with the program to achieve results. Each lesson is chock-full of background information, tips, and insight aimed at helping you understand the process as much as the exercise itself. And the accompanying CD-ROM includes both starter files and finished files for each lesson, as well as QuickTime instructional movies, so that you can learn by watching and doing. Macromedia Flash MX H.O.T. covers all of the most important new features of Macromedia Flash MX, beginning with projects that focus on the MX interface, drawing and color tools, animation basics, tweening, symbols and instances, bitmaps, and more. As the projects progress, you'll tackle more complex techniques, such as working with movie clips, text, sound, and video. The latter part of the book addresses publishing and managing Macromedia Flash MX content, as well as how to create content by integrating other software into Macromedia Flash MX. If you're looking for an intelligent, approachable guide for learning Macromedia's latest version of Flash, you'll find lynda.com's Hands-On Training your e-ticket to Macromedia Flash MX expertise!
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If you've never used Flash before, this is the book for you. It uses a series of structured exercises to give you the broad, solid foundation knowledge you need to start your exploration of Flash from scratch. Foundation Flash MX uses a proven sequential, detailed, and accessible tutorial style to ensure that you'll retain your learning and be able to draw on it throughout your Flash career. Macromedia Flash MX is an exciting product, providing rich creative opportunities for Flash designers and developers at all levels of ability and experience. No single book can hope to provide adequate coverage of all aspects of Flash MX, which is why this book focuses relentlessly on the core skills that you need to get you started: understanding the interface; familiarizing yourself with the creative tools and their capabilities; grasping the relationships between the different components that make up a Flash movie; getting insight into how to put all the pieces together and hook them up with ActionScript. All these aspects (and much more) are covered in detailed tutorials and exercises, reinforced with a case study that runs throughout the book to apply everything in a real-world context. If you're looking for a book that'll give you a rock solid grounding in Flash MX, then this is the title for you. Table of Contents 1. Flash Movie Essentials 2. The Flash MX Tools Panel 3. Flash Symbols and Libraries 4. Managing Content 5. Enhancing Your Appearance 6. Motion Tweening 7. Shape Tweening 8. Masks and Masking 9. Actions and Interactions 10. Intelligent Actions 11. Multimedia: Sound and Video 12. Optimizing 13. Publishing 14. Intermediate ActionScript, Part 1 15. Intermediate ActionScript, Part 2 16. High-Level Site Design
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If you've never used Flash before and if you're looking for a book that will give you a rock solid grounding in Macromedia Flash MX 2004, then this is the title for you. This book uses a series of structured exercises to give you the broad, solid foundational knowledge you need to start your exploration of Flash from scratch. Foundation Flash MX 2004 uses a proven sequential, detailed, and accessible tutorial style to ensure that you'll retain your learning and be able to draw on it throughout your Flash career. Macromedia Flash MX 2004 is an exciting product, providing rich creative opportunities for Flash designers and developers at all levels of ability and experience. No single book can hope to provide adequate coverage of all aspects of Flash MX 2004, which is why this book focuses relentlessly on the core skills that you need to get you started: understanding the interface; familiarizing yourself with the creative tools and their capabilities; grasping the relationships between the different components that make up a Flash movie; getting insight into how to put all the pieces together and hook them up with ActionScript. All these aspects (and much more) are covered in detailed tutorials and exercises, reinforced with a case study that runs throughout the book to apply everything in a real-world context.
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